Selected work

Game development / Historical experience

Adwa

Exploring history through an interactive medium.

An Unreal Engine concept exploring how the Battle of Adwa and its historical setting could be interpreted through an interactive game experience.

StatusEarly Development
RoleConcept / independent development
FormatProject overview

THE PROBLEM

The starting point.

An interactive historical experience needs a clear concept, responsible research, and a feasible technical direction before implementation begins.

APPROACH

A practical direction.

Explore the historical setting through game systems and storytelling, starting with planning and documentation.

Why Adwa

The concept explores the Battle of Adwa as a setting for an interactive historical experience, connecting history, technology, and storytelling.

Historical responsibility

Historical interpretation needs source-based research and care in how people, events, and the setting are represented. The project’s focus is game development and historical storytelling.

Game concept & technical direction

Unreal Engine is the intended development environment. Specific game mechanics and implementation details are not yet documented here.

SYSTEM / WORKFLOW

How the pieces connect.

FUNCTIONAL SYSTEM MAP
  1. 01
    Historical researchDocumentation
  2. 02
    Game conceptTechnical direction
  3. 03
    Implementation planning
A functional overview of project scope; not a deployment diagram or product screenshot.

TOOLS & CONCEPTS

Technical direction.

  • Unreal Engine — intended technical direction

CURRENT STATUS

Where it stands.

Phase 0: planning and documentation. Phase 1: implementation pending / early development. No playable game is claimed.

NEXT STEPS

What comes next.

Complete the planning and documentation phase, then define a bounded first implementation milestone.

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